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Server patch R35 released today

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Server patch R35 released today

Post by UP^Jaskaman on 17th December 2012, 23:00

They fix few bugs.
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Re: Server patch R35 released today

Post by M0derator on 17th December 2012, 23:05

No changelog yet.

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Re: Server patch R35 released today

Post by UP^Jaskaman on 18th December 2012, 01:37

New bug. If serversize is set in the beginning of the round to 8, max what can join is 8. If that is set to 24, max that can join is 24 even you change it higher in the game. This creates a problem that server should always be at max size. It goes by lower setting. I tested I set server max first to 48 then 32 and last 24. Then 24 players were at server I changed to 48, it showed max 48 but only 24 could play...
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Re: Server patch R35 released today

Post by M0derator on 18th December 2012, 03:33

So no more adaptive size then.

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Re: Server patch R35 released today

Post by UP^Jaskaman on 18th December 2012, 04:08

= harder to start empty server. Im sure there will be fix for this soon.
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Re: Server patch R35 released today

Post by Ainar84 on 18th December 2012, 06:22

Like usual fix old bugs and make new bugs and errors, it's DICE Very Happy
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Re: Server patch R35 released today

Post by UP^Jaskaman on 18th December 2012, 23:37

Fixes immortality bug
We have identified and eliminated a bug where players in specific cases would be rendered invulnerable.

Fixes broken spawn points in TDM mode on Strike at Karkand
We have identified and eliminated a bug where players would only spawn in a few places on the east side of the map.

Fixes a crash in Gun Master mode
We have identified and eliminated a crash issue in Gun Master mode. To definitively eliminate this crash issue, we have had to implement a change so that players can no longer move in preround in Gun Master mode.
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Re: Server patch R35 released today

Post by UP^Sorub on 18th December 2012, 23:48

I have never seen one of these issues....
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Re: Server patch R35 released today

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