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Game update 16 Dec

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Game update 16 Dec

Post by UP^ekyxor on 16th December 2013, 03:15

It's amazing!
The game update for PC is now live. Please read down below for change notes. 

We’ve rolled out a new PC game update and will continue to make improvements based on your feedback. The update includes fixes with the aim to increase the general stability of the game, and eliminates bugs that you may have experienced. It also includes an improvement to the so-called “Netcode”. 

Dec 16 PC Game Update Notes 
-Fix for a crash that would cause the game to stall, resulting in a sound loop. This should eliminate most of the problems relating to this. 
-Fix for the SUAV (introduced in the China Rising expansion pack) not exploding when hitting enemy soldiers. While these indeed should be deadly, they were never designed for “roadkilling” opponents. 
-Fixed one of the issues related to the so-called “Netcode” (see below for details) 
-Fix for player tags not always showing when needed to, resulting in players shooting team members. 
-Fix for graphical flickering appearing on terrain. 
-Fixed the instance where players suddenly would transition into Spectator Mode while playing the Defuse game mode. 
-Fix for a Defuse bug where none of the teams would win a round by letting the timer run out. -Fix for players getting stuck in the revive screen after being killed. 
-Fix for players getting stuck in the kill camera after being revived. 
-Fix for the game mode specific ribbons being counted twice in the multiplayer progression. 
-Made the NVidia 331.82 driver version mandatory for all players. 
-Disabled DirectX 11.1 on NVidia cards that have outdated drivers. 
-Fixed driver version not being properly detected on NVidia Optimus systems. 
-Fixed a minor crash that could occur when bringing up the scoreboard. 
-Fix for the issue where the game would get stuck in loading screen when players tried to join a Second Assault map without actually owning Second Assault. 

“Netcode” improvement
 

We’ve addressed the so called “Kill trading”. This refers to when two players fire at each other and, seemingly, both die at the same time. The time window where a bullet could cause damage from an already dead player is now calculated as intended, decreasing the timeframe when players with high latency could get a kill, even though they should be dead according to the server.
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Re: Game update 16 Dec

Post by Oghfoghfoe on 16th December 2013, 04:53

Sounds delicious.
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Re: Game update 16 Dec

Post by UP^StevieZombie on 16th December 2013, 05:13

Sounds like progress. Hopefully it actually does what it says.
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Re: Game update 16 Dec

Post by UP^ekyxor on 16th December 2013, 07:14

Worst patch ever. Things they fixed is still there... LOL!
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Re: Game update 16 Dec

Post by UP^AlterRed on 16th December 2013, 07:38

And disco texture effects for people on SLI rigs. Really nice.
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Re: Game update 16 Dec

Post by UP^Jaskaman on 16th December 2013, 08:27

1) servers crashing
2) accept revive stays at screen if you don't wait more than 2 seconds before accepting revive. So 100% revive is valuable Smile
3) strange one shot deaths
4) Thank God I dont have SLI, I would have disco Smile...
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Re: Game update 16 Dec

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