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Game update and server update 9.12.13

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Game update and server update 9.12.13

Post by UP^Jaskaman on 9th December 2013, 00:46

We're rolling out a new PC game update starting at 11AM UTC Dec 9. We're also rolling out the new server version R15  Between 11-???? UTC, BF4 multiplayer on PC will be unavailable. 



Dec 9 PC Game Update Notes 

Fixed one of the most frequently occurring client crashes

Fixed broken collision on containers with open doors. The bug previously made grenades bounce back even though the doors were open. 

Fixed a bug in Defuse mode where defenders could win the round by killing all the attackers without disarming the bomb, if the bomb was disarmed in the previous round. 

-Miscellaneous stability fixes further reducing the number of client crashes 

Fixed side gunner jitter when aiming in attack boats & transport helicopters 

Fixed some instances of frame rate drops when shooting at large Levolution objects after they have been destroyed (like the radar dish on Rogue Transmission) 

-Fixed broken aiming for passengers on the China Rising dirt bike 

Fixed a bug where the sound when capturing a flag was not playing correctly 

-Removed a bug that would double save during MP round transition and SP level transition. This fix will reduce the occurrence of corrupted save files.


We're rolling out a new server update starting at 11AM UTC Dec 9. Between 11-12AM UTC, BF4 multiplayer on PC will be unavailable. At the same time, we're rolling out a new game update on PC [battlelog.battlefield.com]. 

R15 Server Update Notes 
-Various server side crash fixes, including the top seen crashes on R14 
-Activated the reservedSlotsList.aggressiveJoin command that enables VIP players and server administrators directly joining full servers 
-Client patch compatibility to make servers compatible
with the Dec 09 client update


Last edited by UP^Jaskaman on 9th December 2013, 01:52; edited 4 times in total
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Re: Game update and server update 9.12.13

Post by UP^StevieZombie on 9th December 2013, 01:16

Good stuff (hopefully). Any explanation for the 900mb download on Saturday morning?
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Re: Game update and server update 9.12.13

Post by Oghfoghfoe on 9th December 2013, 01:20

Good stuff.
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Re: Game update and server update 9.12.13

Post by UP^Jaskaman on 9th December 2013, 01:49

They changed noticement: from 1 hr to few hours (problems?). And Stevie, I think they just resend old gamepatch at Saturday.
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Re: Game update and server update 9.12.13

Post by UP^StevieZombie on 9th December 2013, 01:52

UP^Jaskaman wrote:They changed noticement: from 1 hr to few hours (problems?). And Stevie, I think they just resend old gamepatch at Saturday.

That's what I figured, but wasn't 100% sure.
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Re: Game update and server update 9.12.13

Post by UP^Jaskaman on 9th December 2013, 08:31

VIP slots are really working now... Note this:
-Activated the reservedSlotsList.aggressiveJoin command that enables VIP players and server administrators directly joining full servers  --- meaning they haven't actived VIP slots before.... So feels like it was intentional bug Smile

UPDATE:

Dec 9 PC Game Update Notes
Shot behind cover when changing stance
Sometimes the character stance could get into a multiple frame desync and be part of the problem where you got shot even though your character was actually behind cover. This would mostly affect players doing transitions into crouch and prone as well as moving when crouched. The impact was smaller in a standing stance. This bug fix eliminates this particular desync issue.

We have also increased the camera height when crouching and moving to more accurately reflect the actual height of your soldier in that stance (the first person camera was too low when crouching and moving, resulting in that you had a poor representation of how much of your soldier that was actually out of cover.)
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Re: Game update and server update 9.12.13

Post by UP^AlterRed on 9th December 2013, 11:48

Game crashed three times today. Not entirely happy with stability to say the least. At least they have "activated" the VIP slot system again, which I guess counts for something at least.
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Re: Game update and server update 9.12.13

Post by UP^Jaskaman on 9th December 2013, 12:06

UP^AlterRed wrote:Game crashed three times today. Not entirely happy with stability to say the least. At least they have "activated" the VIP slot system again, which I guess counts for something at least.
Our server 1 which has been online 3 days without crashes after previous patch, crashed today after 8 hrs of patching.
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Re: Game update and server update 9.12.13

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